Frequently Asked Questions

Creativity is the ability to come up with ideas that are both original and useful. The ability to think creatively involves higher order thinking skills that involve critical and logical thinking along with several other cognitive thinking patterns like associative, analogical and visual thinking.
Creativity is rapidly becoming the most important skill to possess in the 21st century. Jobs that rely on purely linear, logical thinking are being automated out and it is estimated that by 2030, one third of the US workforce will need to find new work. However, the ability to think creatively cannot be automated, so creative jobs will continue to thrive.

Unfortunately, creativity scores among students have been declining over the last few decades. So, in a world that will demand more creativity from us, we are headed in the opposite direction.

By teaching children to think more creatively, we not only build their complex problem solving skills, we also improve their job security in the future.
Ellis Paul Torrance designed the Torrance Tests of Creative Thinking (TTCT) to measure creativity based on different kinds of open-ended tasks. Unlike IQ tests that have one right answer, Creativity tests assess your ability to come up with several different solutions to a problem. Creativity tests typically use Guilford's metrics of fluency, flexibility, originality and elaboration in evaluating creativity.
Yes, Creativity can be taught and learned. In fact, a meta-analysis of creativity research studies found that not only do creativity trainings work in general, but trainings that stress the cognitive processes underlying creativity were also positively related to study success.
There is no right age to learn creativity techniques - the young and the old can all benefit from learning creative thinking. However, our product is currently geared for students in upper elementary and middle school grades.
Blended Learning combines both software and traditional approaches to teaching. We use both our online platform and hands-on Project Based Learning (PBL) modules to teach the building blocks of creative thinking to students. Our online platform introduces students to different creativity techniques through open-ended brainteasers, which the students can apply in our real-life STEAM based project modules.
Improv training has been found to improve creativity. One research study found that Improv artists were able to come up with better and more original product ideas, as compared to professional product designers. In our experience we find that including improv games makes students more comfortable with taking risks when coming up with ideas, and builds better teamwork.
Yes, both the online and any of our hands-on Project Based Learning (PBL) modules can be used independently but in our experience using both leads to better results.
We are currently offering the following modules (with more in the pipeline)

1. How To Be An Inventor
2. Electronic Storybook
3. Programming an Interactive Play
4. Imaginary Worlds
Yes, our product is currently for use in enrichment centers and schools. But stay tuned for our general release which will be open to anyone.
MindAntix is a web application and it can be run on any modern web browser and on all devices.
Yes. At our Professional Development Workshops, teachers get to learn about how creativity works, and how to inspire it in their classrooms. The workshop also contains examples and exercises for different subject areas that teachers can easily integrate in their curriculum.